“Journey into the Techno-Primitive”
 in Identity Matters: Race, Gender, and Sexuality in Video Game Studies, ed. Jennifer Malkowski and TreaAndrea Russworm, under contract with Indiana University Press, book chapter
Playing Against the Grain: Machinima and Military Gaming
in Joystick Soldiers: The Politics of Play in Military Video Games, ed. Nina B Huntemann & Matthew Thomas Payne (Routledge, 2010), book chapter
Moving Violations,”Film Quarterly (Vol. 62, No. 1, Fall 2008), column
Playing Undead,”Film Quarterly (Vol. 61, No. 2, Winter 2007–08), column
From Photorealism to Candy Colors,”Film Quarterly (Vol. 61, No. 1, Fall 2007), column
Review of Deviation and Red vs. Blue: The Blood Gulch Chronicles,” in Film Quarterly (Vol. 60, No. 4, Summer 2007), film review
This Is Not a Dance: Dance Dance Revolution,”Film Quarterly (Vol. 59, No. 3, Spring 2006), article
Demonstrating the Everyday: Surveillance Beyond Fear or Embrace in Making Things Public (on–line component), an art & technology exhibition at ZKM, Karslruhe (March 2005), curated by Bruno Latour and Peter Weibel, art exhibition

“The Serial Saga of Candy Crush and ‘Freemium’ Gameplay,” Society for Cinema and Media Studies, Atlanta 2016
“Games of Death: Playing Bruce Lee,” Queerness and Games Conference, UC Berkeley 2015
“Teaching Gamers and Nongamers: Lessons from GamerGate,” HASTAC (Humanities, Arts, Science, and Technology Advanced Collaboratory), Michigan State University 2015
“Dancing Towards Global Interconnection in Mobile Phone Gameplay,” Society for Cinema and Media Studies, Montreal 2015
“Playing with Sand: Games and the Techno-Primitive Desert,” Society for Literature, Science, and the Arts, University of Notre Dame 2013
“The Transnational Contagion of Gangnam Style,” The Dark Side of the Digital: a Center for 21st Century Studies Conference, University of Milwaukee-Wisconsin 2013
“The Techno-Primitive in thatgamecompany’s Journey,” Society for Cinema and Media Studies, Chicago 2013
“Mastering Moves in Early Martial Arts Video Games,” Society for Cinema and Media Studies, New Orleans 2011
“War Mis–Remembrance in the Machinima Trilogy of Eddo Stern,” Society for Cinema and Media Studies, Los Angeles 2010
“Embodied Gaming,” LASER (Leonardo Journal’s Art/Science Evening Rendezvous), Palo Alto 2009
“Biofeedback Gaming: Journey to the Wild Divine,” Continuous Bodies Symposium, UC Berkeley 2007
“Orienting Inner Space,” Electronic Techtonics: Thinking at the Interface, HASTAC (Humanities, Arts, Science, and Technology Advanced Collaboratory), Duke University 2007
“Biofeedback Gaming and the Racialized Landscape of Mind, Body, and Spirit,” Society for Cinema and Media Studies, Chicago 2007
“Breakdancing and Streetfighting: Mastering Moves in Early Video Games,” Association for Asian American Studies, New York 2007
“Do You Want to Play a Dance?” 050505> Zoning & Grinding> New Transitions, UC Berkeley 2005
“This is Not a Dance: Movement and Mimesis in Dance Simulation Video Games,” Society for Cinema and Media Studies, London 2005
“Dirty Pair of What? Cloning texts and subtexts in The Dirty Pair comics and yuri fan fiction,” Life By Design: Everyday Digital Culture, UC Irvine 2003